'use strict'

var transport = require('../spdy-transport')

var assert = require('assert')
var util = require('util')

var debug = {
  client: require('debug')('spdy:stream:client'),
  server: require('debug')('spdy:stream:server')
}
var Buffer = require('safe-buffer').Buffer
var Duplex = require('readable-stream').Duplex

function Stream (connection, options) {
  Duplex.call(this)

  var connectionState = connection._spdyState

  var state = {}
  this._spdyState = state

  this.id = options.id
  this.method = options.method
  this.path = options.path
  this.host = options.host
  this.headers = options.headers || {}
  this.connection = connection
  this.parent = options.parent || null

  state.socket = null
  state.protocol = connectionState.protocol
  state.constants = state.protocol.constants

  // See _initPriority()
  state.priority = null

  state.version = this.connection.getVersion()
  state.isServer = this.connection.isServer()
  state.debug = state.isServer ? debug.server : debug.client

  state.framer = connectionState.framer
  state.parser = connectionState.parser

  state.request = options.request
  state.needResponse = options.request
  state.window = connectionState.streamWindow.clone(options.id)
  state.sessionWindow = connectionState.window
  state.maxChunk = connectionState.maxChunk

  // Can't send incoming request
  // (See `.send()` method)
  state.sent = !state.request

  state.readable = options.readable !== false
  state.writable = options.writable !== false

  state.aborted = false

  state.corked = 0
  state.corkQueue = []

  state.timeout = new transport.utils.Timeout(this)

  this.on('finish', this._onFinish)
  this.on('end', this._onEnd)

  var self = this
  function _onWindowOverflow () {
    self._onWindowOverflow()
  }

  state.window.recv.on('overflow', _onWindowOverflow)
  state.window.send.on('overflow', _onWindowOverflow)

  this._initPriority(options.priority)

  if (!state.readable) { this.push(null) }
  if (!state.writable) {
    this._writableState.ended = true
    this._writableState.finished = true
  }
}
util.inherits(Stream, Duplex)
exports.Stream = Stream

Stream.prototype._init = function _init (socket) {
  this.socket = socket
}

Stream.prototype._initPriority = function _initPriority (priority) {
  var state = this._spdyState
  var connectionState = this.connection._spdyState
  var root = connectionState.priorityRoot

  if (!priority) {
    state.priority = root.addDefault(this.id)
    return
  }

  state.priority = root.add({
    id: this.id,
    parent: priority.parent,
    weight: priority.weight,
    exclusive: priority.exclusive
  })
}

Stream.prototype._handleFrame = function _handleFrame (frame) {
  var state = this._spdyState

  // Ignore any kind of data after abort
  if (state.aborted) {
    state.debug('id=%d ignoring frame=%s after abort', this.id, frame.type)
    return
  }

  // Restart the timer on incoming frames
  state.timeout.reset()

  if (frame.type === 'DATA') {
    this._handleData(frame)
  } else if (frame.type === 'HEADERS') {
    this._handleHeaders(frame)
  } else if (frame.type === 'RST') {
    this._handleRST(frame)
  } else if (frame.type === 'WINDOW_UPDATE') { this._handleWindowUpdate(frame) } else if (frame.type === 'PRIORITY') {
    this._handlePriority(frame)
  } else if (frame.type === 'PUSH_PROMISE') { this._handlePushPromise(frame) }

  if (frame.fin) {
    state.debug('id=%d end', this.id)
    this.push(null)
  }
}

function checkAborted (stream, state, callback) {
  if (state.aborted) {
    state.debug('id=%d abort write', stream.id)
    process.nextTick(function () {
      callback(new Error('Stream write aborted'))
    })
    return true
  }

  return false
}

function _send (stream, state, data, callback) {
  if (checkAborted(stream, state, callback)) {
    return
  }

  state.debug('id=%d presend=%d', stream.id, data.length)

  state.timeout.reset()

  state.window.send.update(-data.length, function () {
    if (checkAborted(stream, state, callback)) {
      return
    }

    state.debug('id=%d send=%d', stream.id, data.length)

    state.timeout.reset()

    state.framer.dataFrame({
      id: stream.id,
      priority: state.priority.getPriority(),
      fin: false,
      data: data
    }, function (err) {
      state.debug('id=%d postsend=%d', stream.id, data.length)
      callback(err)
    })
  })
}

Stream.prototype._write = function _write (data, enc, callback) {
  var state = this._spdyState

  // Send the request if it wasn't sent
  if (!state.sent) { this.send() }

  // Writes should come after pending control frames (response and headers)
  if (state.corked !== 0) {
    var self = this
    state.corkQueue.push(function () {
      self._write(data, enc, callback)
    })
    return
  }

  // Split DATA in chunks to prevent window from going negative
  this._splitStart(data, _send, callback)
}

Stream.prototype._splitStart = function _splitStart (data, onChunk, callback) {
  return this._split(data, 0, onChunk, callback)
}

Stream.prototype._split = function _split (data, offset, onChunk, callback) {
  if (offset === data.length) {
    return process.nextTick(callback)
  }

  var state = this._spdyState
  var local = state.window.send
  var session = state.sessionWindow.send

  var availSession = Math.max(0, session.getCurrent())
  if (availSession === 0) {
    availSession = session.getMax()
  }
  var availLocal = Math.max(0, local.getCurrent())
  if (availLocal === 0) {
    availLocal = local.getMax()
  }

  var avail = Math.min(availSession, availLocal)
  avail = Math.min(avail, state.maxChunk)

  var self = this

  if (avail === 0) {
    state.window.send.update(0, function () {
      self._split(data, offset, onChunk, callback)
    })
    return
  }

  // Split data in chunks in a following way:
  var limit = avail
  var size = Math.min(data.length - offset, limit)

  var chunk = data.slice(offset, offset + size)

  onChunk(this, state, chunk, function (err) {
    if (err) { return callback(err) }

    // Get the next chunk
    self._split(data, offset + size, onChunk, callback)
  })
}

Stream.prototype._read = function _read () {
  var state = this._spdyState

  if (!state.window.recv.isDraining()) {
    return
  }

  var delta = state.window.recv.getDelta()

  state.debug('id=%d window emptying, update by %d', this.id, delta)

  state.window.recv.update(delta)
  state.framer.windowUpdateFrame({
    id: this.id,
    delta: delta
  })
}

Stream.prototype._handleData = function _handleData (frame) {
  var state = this._spdyState

  // DATA on ended or not readable stream!
  if (!state.readable || this._readableState.ended) {
    state.framer.rstFrame({ id: this.id, code: 'STREAM_CLOSED' })
    return
  }

  state.debug('id=%d recv=%d', this.id, frame.data.length)
  state.window.recv.update(-frame.data.length)

  this.push(frame.data)
}

Stream.prototype._handleRST = function _handleRST (frame) {
  if (frame.code !== 'CANCEL') {
    this.emit('error', new Error('Got RST: ' + frame.code))
  }
  this.abort()
}

Stream.prototype._handleWindowUpdate = function _handleWindowUpdate (frame) {
  var state = this._spdyState

  state.window.send.update(frame.delta)
}

Stream.prototype._onWindowOverflow = function _onWindowOverflow () {
  var state = this._spdyState

  state.debug('id=%d window overflow', this.id)
  state.framer.rstFrame({ id: this.id, code: 'FLOW_CONTROL_ERROR' })

  this.aborted = true
  this.emit('error', new Error('HTTP2 window overflow'))
}

Stream.prototype._handlePriority = function _handlePriority (frame) {
  var state = this._spdyState

  state.priority.remove()
  state.priority = null
  this._initPriority(frame.priority)

  // Mostly for testing purposes
  this.emit('priority', frame.priority)
}

Stream.prototype._handleHeaders = function _handleHeaders (frame) {
  var state = this._spdyState

  if (!state.readable || this._readableState.ended) {
    state.framer.rstFrame({ id: this.id, code: 'STREAM_CLOSED' })
    return
  }

  if (state.needResponse) {
    return this._handleResponse(frame)
  }

  this.emit('headers', frame.headers)
}

Stream.prototype._handleResponse = function _handleResponse (frame) {
  var state = this._spdyState

  if (frame.headers[':status'] === undefined) {
    state.framer.rstFrame({ id: this.id, code: 'PROTOCOL_ERROR' })
    return
  }

  state.needResponse = false
  this.emit('response', frame.headers[':status'] | 0, frame.headers)
}

Stream.prototype._onFinish = function _onFinish () {
  var state = this._spdyState

  // Send the request if it wasn't sent
  if (!state.sent) {
    // NOTE: will send HEADERS with FIN flag
    this.send()
  } else {
    // Just an `.end()` without any writes will trigger immediate `finish` event
    // without any calls to `_write()`.
    if (state.corked !== 0) {
      var self = this
      state.corkQueue.push(function () {
        self._onFinish()
      })
      return
    }

    state.framer.dataFrame({
      id: this.id,
      priority: state.priority.getPriority(),
      fin: true,
      data: new Buffer(0)
    })
  }

  this._maybeClose()
}

Stream.prototype._onEnd = function _onEnd () {
  this._maybeClose()
}

Stream.prototype._checkEnded = function _checkEnded (callback) {
  var state = this._spdyState

  var ended = false
  if (state.aborted) { ended = true }

  if (!state.writable || this._writableState.finished) { ended = true }

  if (!ended) {
    return true
  }

  if (!callback) {
    return false
  }

  var err = new Error('Ended stream can\'t send frames')
  process.nextTick(function () {
    callback(err)
  })

  return false
}

Stream.prototype._maybeClose = function _maybeClose () {
  var state = this._spdyState

  // .abort() emits `close`
  if (state.aborted) {
    return
  }

  if ((!state.readable || this._readableState.ended) &&
      this._writableState.finished) {
    // Clear timeout
    state.timeout.set(0)

    this.emit('close')
  }
}

Stream.prototype._handlePushPromise = function _handlePushPromise (frame) {
  var push = this.connection._createStream({
    id: frame.promisedId,
    parent: this,
    push: true,
    request: true,
    method: frame.headers[':method'],
    path: frame.headers[':path'],
    host: frame.headers[':authority'],
    priority: frame.priority,
    headers: frame.headers,
    writable: false
  })

  // GOAWAY
  if (this.connection._isGoaway(push.id)) {
    return
  }

  if (!this.emit('pushPromise', push)) {
    push.abort()
  }
}

Stream.prototype._hardCork = function _hardCork () {
  var state = this._spdyState

  this.cork()
  state.corked++
}

Stream.prototype._hardUncork = function _hardUncork () {
  var state = this._spdyState

  this.uncork()
  state.corked--
  if (state.corked !== 0) {
    return
  }

  // Invoke callbacks
  var queue = state.corkQueue
  state.corkQueue = []
  for (var i = 0; i < queue.length; i++) {
    queue[i]()
  }
}

Stream.prototype._sendPush = function _sendPush (status, response, callback) {
  var self = this
  var state = this._spdyState

  this._hardCork()
  state.framer.pushFrame({
    id: this.parent.id,
    promisedId: this.id,
    priority: state.priority.toJSON(),
    path: this.path,
    host: this.host,
    method: this.method,
    status: status,
    headers: this.headers,
    response: response
  }, function (err) {
    self._hardUncork()

    callback(err)
  })
}

Stream.prototype._wasSent = function _wasSent () {
  var state = this._spdyState
  return state.sent
}

// Public API

Stream.prototype.send = function send (callback) {
  var state = this._spdyState

  if (state.sent) {
    var err = new Error('Stream was already sent')
    process.nextTick(function () {
      if (callback) {
        callback(err)
      }
    })
    return
  }

  state.sent = true
  state.timeout.reset()

  // GET requests should always be auto-finished
  if (this.method === 'GET') {
    this._writableState.ended = true
    this._writableState.finished = true
  }

  // TODO(indunty): ideally it should just take a stream object as an input
  var self = this
  this._hardCork()
  state.framer.requestFrame({
    id: this.id,
    method: this.method,
    path: this.path,
    host: this.host,
    priority: state.priority.toJSON(),
    headers: this.headers,
    fin: this._writableState.finished
  }, function (err) {
    self._hardUncork()

    if (!callback) {
      return
    }

    callback(err)
  })
}

Stream.prototype.respond = function respond (status, headers, callback) {
  var self = this
  var state = this._spdyState
  assert(!state.request, 'Can\'t respond on request')

  state.timeout.reset()

  if (!this._checkEnded(callback)) { return }

  var frame = {
    id: this.id,
    status: status,
    headers: headers
  }
  this._hardCork()
  state.framer.responseFrame(frame, function (err) {
    self._hardUncork()
    if (callback) { callback(err) }
  })
}

Stream.prototype.setWindow = function setWindow (size) {
  var state = this._spdyState

  state.timeout.reset()

  if (!this._checkEnded()) {
    return
  }

  state.debug('id=%d force window max=%d', this.id, size)
  state.window.recv.setMax(size)

  var delta = state.window.recv.getDelta()
  if (delta === 0) { return }

  state.framer.windowUpdateFrame({
    id: this.id,
    delta: delta
  })
  state.window.recv.update(delta)
}

Stream.prototype.sendHeaders = function sendHeaders (headers, callback) {
  var self = this
  var state = this._spdyState

  state.timeout.reset()

  if (!this._checkEnded(callback)) {
    return
  }

  // Request wasn't yet send, coalesce headers
  if (!state.sent) {
    this.headers = Object.assign({}, this.headers)
    Object.assign(this.headers, headers)
    process.nextTick(function () {
      if (callback) {
        callback(null)
      }
    })
    return
  }

  this._hardCork()
  state.framer.headersFrame({
    id: this.id,
    headers: headers
  }, function (err) {
    self._hardUncork()
    if (callback) { callback(err) }
  })
}

Stream.prototype.destroy = function destroy () {
  this.abort()
}

Stream.prototype.abort = function abort (code, callback) {
  var state = this._spdyState

  // .abort(callback)
  if (typeof code === 'function') {
    callback = code
    code = null
  }

  if (this._readableState.ended && this._writableState.finished) {
    state.debug('id=%d already closed', this.id)
    if (callback) {
      process.nextTick(callback)
    }
    return
  }

  if (state.aborted) {
    state.debug('id=%d already aborted', this.id)
    if (callback) { process.nextTick(callback) }
    return
  }

  state.aborted = true
  state.debug('id=%d abort', this.id)

  this.setTimeout(0)

  var abortCode = code || 'CANCEL'

  state.framer.rstFrame({
    id: this.id,
    code: abortCode
  })

  var self = this
  process.nextTick(function () {
    if (callback) {
      callback(null)
    }
    self.emit('close', new Error('Aborted, code: ' + abortCode))
  })
}

Stream.prototype.setPriority = function setPriority (info) {
  var state = this._spdyState

  state.timeout.reset()

  if (!this._checkEnded()) {
    return
  }

  state.debug('id=%d priority change', this.id, info)

  var frame = { id: this.id, priority: info }

  // Change priority on this side
  this._handlePriority(frame)

  // And on the other too
  state.framer.priorityFrame(frame)
}

Stream.prototype.pushPromise = function pushPromise (uri, callback) {
  if (!this._checkEnded(callback)) {
    return
  }

  var self = this
  this._hardCork()
  var push = this.connection.pushPromise(this, uri, function (err) {
    self._hardUncork()
    if (!err) {
      push._hardUncork()
    }

    if (callback) {
      return callback(err, push)
    }

    if (err) { push.emit('error', err) }
  })
  push._hardCork()

  return push
}

Stream.prototype.setMaxChunk = function setMaxChunk (size) {
  var state = this._spdyState
  state.maxChunk = size
}

Stream.prototype.setTimeout = function setTimeout (delay, callback) {
  var state = this._spdyState

  state.timeout.set(delay, callback)
}
